Not too long ago the 1st new io games 4u was published, you could have heard about it. Heck, when you are anything like me, you possess probably wasted an embarrassingly wide range of time playing it. Perhaps it is your guilty pleasure, merely to be played from the darkest corner of your office.

Agar.io was an ingenious game in their construction and design. The developer Matheus Valadares, really hit the viral nail about the head. Even YouTubers like PewDiePie were playing it.

Everyone knows that children and in many cases adults are beginning to build up extremely short attention spans. They are perfect for consuming tiny areas of data like Youtube videos and short articles or content, but terrible for retention requirements over 15 minutes. Plus as social creatures, games will almost always be more fun when you are playing against a human opponent. Therefore, it makes sense to make a game that accommodates those criteria, which is precisely what Matheus did.

The pure simplicity and ease of access suggest that when investing in the impulse to perform, there may be absolutely nothing to hold you back. No horribly long loading sequence, no obscure game mechanics to find out, just pure unadulterated instant gratification. And therein lies the magic that had thousands of people addicted.

Slither.ioSpeaking from personal experience, the realm of game developing might be a dark and lonely one. You may spend your days and Redbull fueled nights, coding awesome features that you will be convinced will draw people. Launch day comes and goes, leaving you scrambling to find ways of attracting players. So when a crazily simple game like play moomooio game at www.rimsimgames.com takes the whole planet by storm, you need in.

Steve Howse took the simplicity behind Agar.io and wrapped it in a beautiful skin. The final results dwarfed Agar.io and Slither.io really set the conventional for all games that followed in the footsteps. Consequently, the expansion of Slither.io was so quick that Steve struggled to take care of, while he explained in an interview on

While Agar.io and Slither.io enjoyed the fame, a flood of developers recognised an opening inside the gaming market and began to produce similar games.

These games all be part of the mantra of simplicity and easy consumption. And as their predecessors used the .io TLD for that accessibility to dictionary domains, so did they. Like a dexipky52 of more games coming out, sites like Miniclip, begun to categorise these games within the title of .io games. Thus, a brand new gaming genre came to be.

The .io games market feels very much like the initial emerging mobile gaming market. The same as mobile games, check out cool worm game here appear to be filling a void for consumers.

Honestly, I do not know in the full scope of the new genre. One thing is perfect for sure, this has been gaining a lot of traction. We have now seen the brand new .io games topping the mobile markets and a few are even breaking right through to consoles ( Squadd.io). Only time will inform how wide it spreads and what is going to happen next.